Here is a list of all variables with links to the classes they belong to:
- a -
- accent : acmx2::CustomStylePalette
- acmxvkPruneLibraryPath : MainWindow
- actionName : MidiMapping
- activation_loss : acmxvk::dream::GradientAscentResult
- active : acmxvk::audio::anonymous_namespace{file_audio.cpp}::FileAudioOutput, acmxvk::audio::FileAudioSource::Impl, acmxvk::MainWindow::MidiKnobState, anonymous_namespace{file_audio.cpp}::FileAudioOutput
- active_backend : MainWindow, PropWindow
- active_captures : acmx2::audio::AudioRecorder::Impl
- active_input_size : acmxvk::dnn::GenericOnnxProcessor::Impl
- activeBackend : CustomUniformDialog, SettingsWindow, UniformReferenceDialog
- activeInputSize : ac_dnn::OnnxWrapper::Impl
- activeShaderManifestPath : MainWindow
- add_lora_button : StableDiffusionSettingsDialog
- addButton : GPUFilterDialog, PlaylistDialog, ShaderPassDialog
- addNodeButton : PlaylistDialog
- alpha : acmxvk::gpu::FilterEngine::Impl, ShaderLibrary
- alpha_b_loc : ShaderLibrary::ProgramData
- alpha_dir : ShaderLibrary
- alpha_direction : acmxvk::gpu::FilterEngine::Impl
- alpha_g_loc : ShaderLibrary::ProgramData
- alpha_r_loc : ShaderLibrary::ProgramData
- alpha_value : ShaderLibrary::ProgramData
- amp : ShaderLibrary::ProgramData
- amp_high : ShaderLibrary::ProgramData
- amp_low : ShaderLibrary::ProgramData
- amp_mid : ShaderLibrary::ProgramData
- amp_peak : ShaderLibrary::ProgramData
- amp_rms : ShaderLibrary::ProgramData
- amp_smooth : ShaderLibrary::ProgramData
- amp_untouched : ShaderLibrary::ProgramData
- amplitude : acmx2::audio::AudioAnalyzer::Impl, acmx2::audio::AudioMetrics, acmxvk::audio::AudioEngine::Impl, acmxvk::audio::AudioMetrics
- analyzeButton : MetadataViewer
- analyzer : acmx2::audio::AudioEngine::Impl, SpectrumHistory, SpectrumTexture
- applyButton : GPUFilterDialog, ShaderPassDialog
- architecture : acmxvk::dream::ModelMetadata
- arg : anonymous_namespace{acmx.cpp}::CliColors
- arraySize : ac_gpu::DynamicFrameBuffer
- async_camera_frame_uploaded : acmxvk::MainWindow
- async_camera_initial_wait_completed : acmxvk::MainWindow
- audio : anonymous_namespace{file_audio.cpp}::FileAudioOutput
- audio_analyzer : ShaderLibrary
- audio_available : MainWindow
- audio_buffer_count : ACView, ShaderLibrary
- audio_buffer_frames : MainWindow
- audio_buffers : acmxvk::Options, MXArguments
- audio_buffers_enabled : MainWindow
- audio_channels : acmxvk::Options, MainWindow, MXArguments
- audio_delta : ShaderLibrary
- audio_delta_time : acmxvk::MainWindow
- audio_enabled : MainWindow, MXArguments
- audio_engine : acmxvk::MainWindow, ACView
- audio_file : acmxvk::InterfaceState, acmxvk::Options, MainWindow, MXArguments
- audio_file_path : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData, ACView
- audio_file_sequence : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData
- audio_input : MainWindow, MXArguments
- audio_input_device : acmxvk::Options, ACView
- audio_input_specified : acmxvk::Options
- audio_is_enabled : ACView
- audio_output : MainWindow, MXArguments
- audio_output_device : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData, acmxvk::Options, ACView
- audio_output_specified : acmxvk::Options
- audio_pass_through : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData, acmxvk::Options, MXArguments
- audio_pass_through_gain : acmxvk::Options
- audio_pass_through_gain_specified : acmxvk::Options
- audio_passthrough : MainWindow
- audio_record_file : ACView
- audio_recording_gain : acmxvk::Options
- audio_recording_gain_specified : acmxvk::Options
- audio_repeat : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData, acmxvk::Options, MainWindow, MXArguments
- audio_repeat_mode : ACView
- audio_reserved : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData
- audio_sense : MainWindow
- audio_sensitivity : acmxvk::Options
- audio_sensitivty : MXArguments
- audio_time_active : acmxvk::MainWindow
- audio_trunc : acmx2::ipc::ShaderSelectionShmData, acmxvk::ipc::ShaderSelectionData, acmxvk::Options, MainWindow, MXArguments
- audio_trunc_mode : ACView
- audio_warm_rate : acmxvk::Options, MainWindow, MXArguments
- audio_warm_rate_specified : acmxvk::Options
- audio_warmup_envelope : acmxvk::MainWindow, ACView, ShaderLibrary
- audio_warmup_last_tick : acmxvk::MainWindow, ACView
- audio_warmup_rate : ACView
- audio_warmup_started : acmxvk::MainWindow
- audioBuffersCheckBox : AudioSettings
- audioBuffersSpinBox : AudioSettings
- audioFileBrowseButton : AudioSettings
- audioFileCheckBox : AudioSettings
- audioFileLineEdit : AudioSettings
- audioPassThroughCheckBox : AudioSettings
- audioPlaylistBrowseButton : AudioSettings
- audioPlaylistCheckBox : AudioSettings
- audioPlaylistEditButton : AudioSettings
- audioPlaylistLineEdit : AudioSettings
- audioReactivityCheckBox : AudioSettings
- audioRepeatCheckBox : AudioSettings
- audioSet : MainWindow
- audioTruncCheckBox : AudioSettings
- audioWarmRateSpinBox : AudioSettings
- autopilot_counter : acmxvk::MainWindow, ACView
- autopilot_enabled : acmxvk::MainWindow, ACView
- autopilot_frames : acmxvk::Options, ACView, MainWindow, MXArguments
- autopilot_interval_frames : acmxvk::MainWindow, ACView
- autopilot_random : MainWindow
- autopilot_random_crossfade : acmxvk::MainWindow, ACView
- autopilot_random_interval : ACView, MXArguments
- autopilot_random_timeout : acmxvk::Options, ACView, MXArguments
- autopilot_rng : acmxvk::MainWindow, ACView
- autopilot_sequential : acmxvk::MainWindow, ACView
- autopilot_video_timeline_initialized : acmxvk::MainWindow
- autopilotFramesSpinBox : PlaylistDialog
- autopilotRandomCheckBox : PlaylistDialog
- availability : anonymous_namespace{uniform-reference.cpp}::UniformInfo