ACMX 2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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acmxvk::audio::AudioMetrics Struct Reference

#include <audio.hpp>

Public Attributes

float amplitude = 0.0F
float frequency = 0.0F
float high = 0.0F
float low = 0.0F
float mid = 0.0F
float peak = 0.0F
float rms = 0.0F
float smooth = 0.0F

Detailed Description

Definition at line 12 of file ACMXVK/audio.hpp.

Member Data Documentation

◆ amplitude

float acmxvk::audio::AudioMetrics::amplitude = 0.0F

Definition at line 13 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ frequency

float acmxvk::audio::AudioMetrics::frequency = 0.0F

Definition at line 14 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ high

float acmxvk::audio::AudioMetrics::high = 0.0F

Definition at line 20 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ low

float acmxvk::audio::AudioMetrics::low = 0.0F

Definition at line 18 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ mid

float acmxvk::audio::AudioMetrics::mid = 0.0F

Definition at line 19 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ peak

float acmxvk::audio::AudioMetrics::peak = 0.0F

Definition at line 15 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ rms

float acmxvk::audio::AudioMetrics::rms = 0.0F

Definition at line 16 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().

◆ smooth

float acmxvk::audio::AudioMetrics::smooth = 0.0F

Definition at line 17 of file ACMXVK/audio.hpp.

Referenced by acmxvk::MainWindow::updateShaderUniforms().


The documentation for this struct was generated from the following file: