#include <audio.hpp>
Public Attributes | |
| float | amplitude = 0.0F |
| float | frequency = 0.0F |
| float | high = 0.0F |
| float | low = 0.0F |
| float | mid = 0.0F |
| float | peak = 0.0F |
| float | rms = 0.0F |
| float | smooth = 0.0F |
Definition at line 12 of file ACMXVK/audio.hpp.
| float acmxvk::audio::AudioMetrics::amplitude = 0.0F |
Definition at line 13 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::frequency = 0.0F |
Definition at line 14 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::high = 0.0F |
Definition at line 20 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::low = 0.0F |
Definition at line 18 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::mid = 0.0F |
Definition at line 19 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::peak = 0.0F |
Definition at line 15 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::rms = 0.0F |
Definition at line 16 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().
| float acmxvk::audio::AudioMetrics::smooth = 0.0F |
Definition at line 17 of file ACMXVK/audio.hpp.
Referenced by acmxvk::MainWindow::updateShaderUniforms().