#include <interface_control.hpp>
Definition at line 48 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::audio_file_path[MAX_AUDIO_FILE_PATH] = {} |
Definition at line 76 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::audio_file_sequence = 0 |
Definition at line 82 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::audio_output_device = -1 |
Definition at line 77 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::audio_pass_through = 0 |
Definition at line 78 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::audio_repeat = 0 |
Definition at line 80 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::audio_reserved = 0 |
Definition at line 81 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::audio_trunc = 0 |
Definition at line 79 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::custom_uniform_count = 0 |
Definition at line 73 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::custom_uniform_names[MAX_CUSTOM_UNIFORMS][MAX_UNIFORM_NAME] = {} |
Definition at line 74 of file interface_control.hpp.
| float acmxvk::ipc::ShaderSelectionData::custom_uniform_values[MAX_CUSTOM_UNIFORMS] = {} |
Definition at line 75 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::display_filter_enabled = 0 |
Definition at line 55 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::dream_channel = -1 |
Definition at line 89 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::dream_enabled = 0 |
Definition at line 83 of file interface_control.hpp.
| float acmxvk::ipc::ShaderSelectionData::dream_feedback = 0.9F |
Definition at line 94 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::dream_fp16 = 0 |
Definition at line 84 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::dream_gpu_filter_first = 0 |
Definition at line 85 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::dream_iterations = 1 |
Definition at line 87 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::dream_jitter = 0 |
Definition at line 91 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::dream_layer[MAX_DREAM_LAYER] = {} |
Definition at line 99 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::dream_maximum_dimension = 512 |
Definition at line 88 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::dream_model_path[MAX_DREAM_MODEL_PATH] = {} |
Definition at line 98 of file interface_control.hpp.
| float acmxvk::ipc::ShaderSelectionData::dream_octave_scale = 1.4F |
Definition at line 97 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::dream_octaves = 1 |
Definition at line 90 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::dream_reserved = 0 |
Definition at line 86 of file interface_control.hpp.
| float acmxvk::ipc::ShaderSelectionData::dream_rotation = 0.1F |
Definition at line 96 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::dream_smoothing = 0 |
Definition at line 92 of file interface_control.hpp.
| float acmxvk::ipc::ShaderSelectionData::dream_strength = 0.05F |
Definition at line 93 of file interface_control.hpp.
| float acmxvk::ipc::ShaderSelectionData::dream_zoom = 1.01F |
Definition at line 95 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::gpu_buffer_size = 8 |
Definition at line 63 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::gpu_filter_count = 0 |
Definition at line 61 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::gpu_filter_enabled = 0 |
Definition at line 62 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::gpu_filter_indices[MAX_GPU_FILTER_COUNT] = {} |
Definition at line 68 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::magic = SHADER_SELECTION_MAGIC |
Definition at line 49 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::normalized_time_enabled = 0 |
Definition at line 57 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::reload_sequence = 0 |
Definition at line 72 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::reload_shader_index = -1 |
Definition at line 70 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::reload_shader_path[MAX_RELOAD_PATH] = {} |
Definition at line 71 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::repeat_enabled = 0 |
Definition at line 54 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::reserved[3] = {0, 0, 0} |
Definition at line 67 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::reserved_flags[3] = {0, 0, 0} |
Definition at line 58 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::selected_index = -1 |
Definition at line 51 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::selected_shader_name[MAX_SHADER_NAME] = {} |
Definition at line 100 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::sequence = 0 |
Definition at line 101 of file interface_control.hpp.
Referenced by main().
| std::uint32_t acmxvk::ipc::ShaderSelectionData::shader_pass_count = 0 |
Definition at line 52 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::shader_pass_enabled = 0 |
Definition at line 53 of file interface_control.hpp.
| std::int32_t acmxvk::ipc::ShaderSelectionData::shader_pass_indices[MAX_PASS_COUNT] = {} |
Definition at line 59 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::shader_pass_names[MAX_PASS_COUNT][MAX_SHADER_NAME] = {} |
Definition at line 60 of file interface_control.hpp.
| std::uint32_t acmxvk::ipc::ShaderSelectionData::version = SHADER_SELECTION_VERSION |
Definition at line 50 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::watermark_b = 150 |
Definition at line 66 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::watermark_enabled = 0 |
Definition at line 56 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::watermark_g = 0 |
Definition at line 65 of file interface_control.hpp.
| std::uint8_t acmxvk::ipc::ShaderSelectionData::watermark_r = 255 |
Definition at line 64 of file interface_control.hpp.
| char acmxvk::ipc::ShaderSelectionData::watermark_text[MAX_WATERMARK_TEXT] = {} |
Definition at line 69 of file interface_control.hpp.