ACMX 2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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acmxvk::InterfaceState Struct Reference

#include <interface_client.hpp>

Public Attributes

InterfaceAudioFileState audio_file
InterfaceDeepDreamState deep_dream
InterfaceGpuFilterState gpu_filters
InterfaceMultipassState multipass
InterfaceOverlayState overlay
InterfacePlaybackState playback
InterfaceReloadState reload
std::string selected_shader_name
std::uint32_t sequence = 0
std::vector< InterfaceUniformValueuniform_values

Detailed Description

Definition at line 73 of file interface_client.hpp.

Member Data Documentation

◆ audio_file

◆ deep_dream

◆ gpu_filters

◆ multipass

◆ overlay

◆ playback

◆ reload

◆ selected_shader_name

std::string acmxvk::InterfaceState::selected_shader_name

◆ sequence

std::uint32_t acmxvk::InterfaceState::sequence = 0

◆ uniform_values

std::vector<InterfaceUniformValue> acmxvk::InterfaceState::uniform_values

The documentation for this struct was generated from the following file: