Files | |
| argz.hpp | |
| Lightweight, header-only, template command-line argument parser. | |
| mxvk.hpp | |
| mxvk_abstract_model.hpp | |
| High-level model wrapper integrated with MXVK dynamic rendering. | |
| mxvk_cfg.hpp | |
| INI-style configuration file reader/writer. | |
| mxvk_console.hpp | |
| In-game command console for MXVK / Vulkan windows. | |
| mxvk_context.hpp | |
| Minimal Vulkan handles shared across MXVK helpers. | |
| mxvk_controller.hpp | |
| SDL3 joystick and gamepad RAII wrappers. | |
| mxvk_cv.hpp | |
| OpenCV video-capture integration for the Vulkan backend. | |
| mxvk_exception.hpp | |
| mxvk_ff_capture.hpp | |
| FFmpeg video-file capture with optional CUDA hardware decoding. | |
| mxvk_io_window.hpp | |
| mxvk_jpeg.hpp | |
| JPEG image loading and saving utilities. | |
| mxvk_math.h | |
| Math, geometry, rasterization, and simple software 3D pipeline helpers for MXVK examples. | |
| mxvk_math_eigen.hpp | |
| mxvk_math_obj.hpp | |
| mxvk_model.hpp | |
| Vulkan mesh loader and GPU buffer manager for MXVK. | |
| mxvk_opencv_compat.hpp | |
| Small compatibility wrappers around OpenCV CUDA APIs. | |
| mxvk_png.hpp | |
| PNG image loading and saving utilities via SDL3. | |
| mxvk_point_sprite_batch.hpp | |
| Reusable point-sprite renderer for particle and starfield effects. | |
| mxvk_resource.hpp | |
| Reusable Vulkan buffer, image, upload, and one-shot command helpers. | |
| mxvk_runtime_options.hpp | |
| mxvk_shader_module.hpp | |
| mxvk_sound.hpp | |
| SDL3_mixer audio subsystem wrapper. | |
| mxvk_sprite.hpp | |
| Vulkan 2-D sprite renderer with optional custom shaders and instancing. | |
| mxvk_sprite3d.hpp | |
| World-space textured billboard renderer for MXVK dynamic rendering. | |
| mxvk_stencil.hpp | |
| Reusable dynamic-rendering stencil image and fullscreen stencil pipelines. | |
| mxvk_stopwatch.hpp | |
| mxvk_text.hpp | |
| Vulkan SDL_ttf text renderer. | |
| mxvk_wrapper.hpp | |
| Type-safe nullable pointer wrapper inspired by Rust's Option<T>. | |