High-level model wrapper integrated with MXVK dynamic rendering. More...
#include <volk/volk.h>#include "mxvk.hpp"#include "mxvk_model.hpp"#include <glm/glm.hpp>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | mxvk::ModelFragmentPushConstants |
| Sprite-compatible fragment parameters for UV-based model effects. More... | |
| struct | mxvk::ModelFragmentUniforms |
| Extended shader-viewer uniforms available to fragment shaders at binding 1. More... | |
| struct | mxvk::UniformBufferObject |
| Default transform UBO payload for model shaders. More... | |
| class | mxvk::VKAbstractModel |
| Convenience wrapper that owns mesh, textures, descriptors, and pipeline state. More... | |
Namespaces | |
| namespace | mxvk |
| Utilities for loading and saving PNG images. | |
Typedefs | |
| using | mxvk::VK_AbstractModel = VKAbstractModel |
High-level model wrapper integrated with MXVK dynamic rendering.
Definition in file mxvk_abstract_model.hpp.