World-space textured billboard renderer for MXVK dynamic rendering. More...
#include <volk/volk.h>#include <SDL3/SDL.h>#include <glm/glm.hpp>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| class | mxvk::VK_Sprite3D |
| Depth-tested 3D billboard sprite batch. More... | |
Namespaces | |
| namespace | mxvk |
| Utilities for loading and saving PNG images. | |
World-space textured billboard renderer for MXVK dynamic rendering.
VK_Sprite3D manages a textured quad in world space, with per-frame camera uniforms, depth-tested rendering, and a draw queue for billboard sprites.
Definition in file mxvk_sprite3d.hpp.