Extended shader-viewer uniforms available to fragment shaders at binding 1. More...
#include <mxvk/include/mxvk/mxvk_abstract_model.hpp>
Public Attributes | |
| glm::vec4 | mouse {0.0f} |
| glm::vec4 | u0 {0.0f} |
| glm::vec4 | u1 {0.0f} |
| glm::vec4 | u2 {0.0f} |
| glm::vec4 | u3 {0.0f} |
Extended shader-viewer uniforms available to fragment shaders at binding 1.
Definition at line 51 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::mouse {0.0f} |
Definition at line 52 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u0 {0.0f} |
Definition at line 53 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u1 {0.0f} |
Definition at line 54 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u2 {0.0f} |
Definition at line 55 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u3 {0.0f} |
Definition at line 56 of file mxvk_abstract_model.hpp.