Extended shader-viewer uniforms available to fragment shaders at binding 1. More...
#include <mxvk/include/mxvk/mxvk_abstract_model.hpp>
Public Attributes | |
| glm::vec4 | audio_bands {0.0f} |
| glm::vec4 | audio_history {0.0f} |
| std::array< glm::vec4, 16 > | custom_uniforms {} |
| glm::vec4 | mouse {0.0f} |
| glm::vec4 | u0 {0.0f} |
| glm::vec4 | u1 {0.0f} |
| glm::vec4 | u2 {0.0f} |
| glm::vec4 | u3 {0.0f} |
Extended shader-viewer uniforms available to fragment shaders at binding 1.
Definition at line 52 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::audio_bands {0.0f} |
Definition at line 59 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::audio_history {0.0f} |
Definition at line 60 of file mxvk_abstract_model.hpp.
| std::array<glm::vec4, 16> mxvk::ModelFragmentUniforms::custom_uniforms {} |
Definition at line 58 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::mouse {0.0f} |
Definition at line 53 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u0 {0.0f} |
Definition at line 54 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u1 {0.0f} |
Definition at line 55 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u2 {0.0f} |
Definition at line 56 of file mxvk_abstract_model.hpp.
| glm::vec4 mxvk::ModelFragmentUniforms::u3 {0.0f} |
Definition at line 57 of file mxvk_abstract_model.hpp.