MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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defender_entities.hpp File Reference
#include "defender_types.hpp"
#include <cstddef>
#include <glm/glm.hpp>

Go to the source code of this file.

Classes

struct  defender::Asteroid
struct  defender::SpriteAlphaBounds
struct  defender::Ufo

Namespaces

namespace  defender

Enumerations

enum class  defender::GameMode { defender::Intro , defender::IntroFadeIn , defender::Countdown , defender::Playing }
enum class  defender::UfoSpriteSet : std::size_t { defender::Classic = 0 , defender::Ufox = 1 , defender::Alien = 2 }