#include <examples/defender/defender_entities.hpp>
Public Attributes | |
| bool | active = true |
| float | base_size = 1.3f |
| float | bob_speed = 1.0f |
| float | phase = 0.0f |
| glm::vec3 | position {0.0f} |
| float | respawn_timer = 0.0f |
| float | spin_speed = 1.0f |
| UfoSpriteSet | sprite_set = UfoSpriteSet::Classic |
| glm::vec4 | tint {1.0f} |
| glm::vec3 | velocity {0.0f} |
Definition at line 25 of file defender_entities.hpp.
| bool defender::Ufo::active = true |
Definition at line 35 of file defender_entities.hpp.
| float defender::Ufo::base_size = 1.3f |
Definition at line 29 of file defender_entities.hpp.
| float defender::Ufo::bob_speed = 1.0f |
Definition at line 31 of file defender_entities.hpp.
| float defender::Ufo::phase = 0.0f |
Definition at line 30 of file defender_entities.hpp.
| glm::vec3 defender::Ufo::position {0.0f} |
Definition at line 26 of file defender_entities.hpp.
| float defender::Ufo::respawn_timer = 0.0f |
Definition at line 33 of file defender_entities.hpp.
| float defender::Ufo::spin_speed = 1.0f |
Definition at line 32 of file defender_entities.hpp.
| UfoSpriteSet defender::Ufo::sprite_set = UfoSpriteSet::Classic |
Definition at line 34 of file defender_entities.hpp.
| glm::vec4 defender::Ufo::tint {1.0f} |
Definition at line 28 of file defender_entities.hpp.
| glm::vec3 defender::Ufo::velocity {0.0f} |
Definition at line 27 of file defender_entities.hpp.