#include <examples/defender/defender_entities.hpp>
Public Attributes | |
| bool | active = false |
| glm::vec3 | angular_velocity {0.0f} |
| float | collision_radius = 1.2f |
| glm::vec3 | position {0.0f} |
| float | respawn_timer = 0.0f |
| glm::vec3 | rotation {0.0f} |
| float | scale = 1.0f |
| glm::vec3 | velocity {0.0f} |
Definition at line 38 of file defender_entities.hpp.
| bool defender::Asteroid::active = false |
Definition at line 46 of file defender_entities.hpp.
| glm::vec3 defender::Asteroid::angular_velocity {0.0f} |
Definition at line 42 of file defender_entities.hpp.
| float defender::Asteroid::collision_radius = 1.2f |
Definition at line 44 of file defender_entities.hpp.
| glm::vec3 defender::Asteroid::position {0.0f} |
Definition at line 39 of file defender_entities.hpp.
| float defender::Asteroid::respawn_timer = 0.0f |
Definition at line 45 of file defender_entities.hpp.
| glm::vec3 defender::Asteroid::rotation {0.0f} |
Definition at line 41 of file defender_entities.hpp.
| float defender::Asteroid::scale = 1.0f |
Definition at line 43 of file defender_entities.hpp.
| glm::vec3 defender::Asteroid::velocity {0.0f} |
Definition at line 40 of file defender_entities.hpp.