ACMX 2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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acmxvk::InterfaceDeepDreamState Struct Reference

#include <interface_client.hpp>

Public Attributes

int channel = -1
bool enabled = false
float feedback = 0.9F
bool fp16 = false
bool gpu_filter_first = false
int iterations = 1
int jitter = 0
std::string layer
int maximum_dimension = 512
std::string model_path
float octave_scale = 1.4F
int octaves = 1
float rotation = 0.1F
int smoothing = 0
float strength = 0.05F
float zoom = 1.01F

Detailed Description

Definition at line 39 of file interface_client.hpp.

Member Data Documentation

◆ channel

int acmxvk::InterfaceDeepDreamState::channel = -1

◆ enabled

bool acmxvk::InterfaceDeepDreamState::enabled = false

◆ feedback

float acmxvk::InterfaceDeepDreamState::feedback = 0.9F

◆ fp16

bool acmxvk::InterfaceDeepDreamState::fp16 = false

◆ gpu_filter_first

bool acmxvk::InterfaceDeepDreamState::gpu_filter_first = false

◆ iterations

int acmxvk::InterfaceDeepDreamState::iterations = 1

◆ jitter

int acmxvk::InterfaceDeepDreamState::jitter = 0

◆ layer

std::string acmxvk::InterfaceDeepDreamState::layer

◆ maximum_dimension

int acmxvk::InterfaceDeepDreamState::maximum_dimension = 512

◆ model_path

std::string acmxvk::InterfaceDeepDreamState::model_path

◆ octave_scale

float acmxvk::InterfaceDeepDreamState::octave_scale = 1.4F

◆ octaves

int acmxvk::InterfaceDeepDreamState::octaves = 1

◆ rotation

float acmxvk::InterfaceDeepDreamState::rotation = 0.1F

◆ smoothing

int acmxvk::InterfaceDeepDreamState::smoothing = 0

◆ strength

float acmxvk::InterfaceDeepDreamState::strength = 0.05F

◆ zoom

float acmxvk::InterfaceDeepDreamState::zoom = 1.01F

The documentation for this struct was generated from the following file: