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| bool | acmx2::append_shader_manifest (const QString &directory, const QString &shader, QString &error) |
| | Add one shader to the preferred manifest if it is not already present.
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| bool | acmx2::create_shader_manifest (const QString &directory, ShaderManifestFormat format, const QStringList &shaders, QString &error) |
| | Create a new manifest in the requested format.
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| bool | acmx2::custom_uniform_metadata_matches (const QString &leftDirectory, const QString &rightDirectory, bool &matches, QString &error) |
| | Compare two manifests' custom-uniform ABI and numeric metadata.
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| QString | anonymous_namespace{shader-manifest.cpp}::json_entry_file (const QJsonValue &value) |
| bool | acmx2::load_custom_uniforms (const QString &directory, QList< CustomUniformDefinition > &uniforms, QString &error) |
| | Load custom float-uniform controls from library.json.
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| bool | anonymous_namespace{shader-manifest.cpp}::load_json_document (const QString &path, QJsonDocument &document, QString &error) |
| bool | acmx2::load_shader_manifest (const QString &directory, QStringList &shaders, QString &error) |
| | Load shader filenames from the preferred manifest in a directory.
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| bool | acmx2::migrate_index_manifest_to_json (const QString &directory, bool &created, QString &error) |
| | Create library.json from index.txt when a JSON manifest is absent.
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| bool | anonymous_namespace{shader-manifest.cpp}::nearly_equal (double left, double right) |
| bool | acmx2::remove_shader_manifest_entry (const QString &directory, const QString &shader, QString &error) |
| | Remove one shader from the preferred manifest, without deleting its file.
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| std::optional< Backend > | acmx2::shader_manifest_backend (const QString &directory, QString &error) |
| | Read an optional top-level backend hint from library.json.
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| bool | acmx2::shader_manifest_exists (const QString &directory) |
| | Return true when either supported manifest exists.
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| QDateTime | acmx2::shader_manifest_last_modified (const QString &directory) |
| | Return the selected manifest's modification time.
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| std::optional< ShaderLibraryType > | acmx2::shader_manifest_library_type (const QString &directory, QString &error) |
| | Read and validate an optional top-level library_type value.
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| QString | acmx2::shader_manifest_path (const QString &directory) |
| | Resolve library.json first, then fall back to index.txt.
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| bool | anonymous_namespace{shader-manifest.cpp}::valid_custom_uniform_name (const QString &name) |
| bool | acmx2::write_custom_uniforms (const QString &directory, const QList< CustomUniformDefinition > &uniforms, QString &error) |
| | Rewrite custom float-uniform controls while preserving all other JSON fields.
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| bool | anonymous_namespace{shader-manifest.cpp}::write_json_document (const QString &path, const QJsonDocument &document, QString &error) |
| bool | acmx2::write_shader_manifest (const QString &directory, const QStringList &shaders, QString &error) |
| | Rewrite the preferred manifest, preserving JSON fields when possible.
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