ACMX 2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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acmxvk::ShaderManifest::CustomUniform Struct Reference

#include <shader_library.hpp>

Public Attributes

double maximum = 1.0
double minimum = 0.0
std::string name
std::size_t slot = 0
double step = 0.01
double value = 0.0

Detailed Description

Definition at line 12 of file shader_library.hpp.

Member Data Documentation

◆ maximum

double acmxvk::ShaderManifest::CustomUniform::maximum = 1.0

◆ minimum

double acmxvk::ShaderManifest::CustomUniform::minimum = 0.0

◆ name

std::string acmxvk::ShaderManifest::CustomUniform::name

◆ slot

std::size_t acmxvk::ShaderManifest::CustomUniform::slot = 0

Definition at line 14 of file shader_library.hpp.

Referenced by acmxvk::buildShaderLibrary(), and acmxvk::loadShaderManifest().

◆ step

double acmxvk::ShaderManifest::CustomUniform::step = 0.01

Definition at line 17 of file shader_library.hpp.

Referenced by acmxvk::buildShaderLibrary(), and acmxvk::loadShaderManifest().

◆ value

double acmxvk::ShaderManifest::CustomUniform::value = 0.0

The documentation for this struct was generated from the following file: