#include <shader_library.hpp>
Public Attributes | |
| double | maximum = 1.0 |
| double | minimum = 0.0 |
| std::string | name |
| std::size_t | slot = 0 |
| double | step = 0.01 |
| double | value = 0.0 |
Definition at line 12 of file shader_library.hpp.
| double acmxvk::ShaderManifest::CustomUniform::maximum = 1.0 |
Definition at line 16 of file shader_library.hpp.
Referenced by acmxvk::MainWindow::applyMidiCc(), acmxvk::buildShaderLibrary(), acmxvk::loadShaderManifest(), and acmxvk::MainWindow::setMidiUniform().
| double acmxvk::ShaderManifest::CustomUniform::minimum = 0.0 |
Definition at line 15 of file shader_library.hpp.
Referenced by acmxvk::MainWindow::applyMidiCc(), acmxvk::buildShaderLibrary(), acmxvk::loadShaderManifest(), and acmxvk::MainWindow::setMidiUniform().
| std::string acmxvk::ShaderManifest::CustomUniform::name |
Definition at line 13 of file shader_library.hpp.
Referenced by acmxvk::buildShaderLibrary(), acmxvk::loadShaderManifest(), acmxvk::MainWindow::printCustomUniforms(), and acmxvk::MainWindow::setMidiUniform().
| std::size_t acmxvk::ShaderManifest::CustomUniform::slot = 0 |
Definition at line 14 of file shader_library.hpp.
Referenced by acmxvk::buildShaderLibrary(), and acmxvk::loadShaderManifest().
| double acmxvk::ShaderManifest::CustomUniform::step = 0.01 |
Definition at line 17 of file shader_library.hpp.
Referenced by acmxvk::buildShaderLibrary(), and acmxvk::loadShaderManifest().
| double acmxvk::ShaderManifest::CustomUniform::value = 0.0 |
Definition at line 18 of file shader_library.hpp.
Referenced by acmxvk::buildShaderLibrary(), acmxvk::loadShaderManifest(), and acmxvk::MainWindow::printCustomUniforms().