1#ifndef ACMXVK_APP_SHADER_LIBRARY_HPP
2#define ACMXVK_APP_SHADER_LIBRARY_HPP
fs::path resolveShaderManifestEntry(const fs::path &directory, std::string entry)
ShaderManifest loadShaderManifest(const fs::path &directory)
int buildShaderLibrary(const Options &options)
bool isValidCustomUniformName(const std::string &name)
std::vector< std::string > entries
std::vector< CustomUniform > custom_uniforms