ACMX
2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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resource_paths.hpp File Reference
#include "
options.hpp
"
#include <cstddef>
Go to the source code of this file.
Namespaces
namespace
acmxvk
Functions
fs::path
acmxvk::crossfade_shader_path
(const
Options
&options, std::size_t shader_index)
fs::path
acmxvk::default_model_path
(const
Options
&options)
fs::path
acmxvk::echo_cache_shader_path
(const
Options
&options)
fs::path
acmxvk::find_resource
(const
Options
&options, const fs::path &relative_path)
fs::path
acmxvk::flip_shader_path
(const
Options
&options)
fs::path
acmxvk::hdr_preview_shader_path
(const
Options
&options, bool hlg)
fs::path
acmxvk::hdr_transfer_shader_path
(const
Options
&options, bool hlg, bool encode)
fs::path
acmxvk::human_composite_shader_path
(const
Options
&options)
fs::path
acmxvk::model_fragment_shader_path
(const
Options
&options)
fs::path
acmxvk::model_vertex_shader_path
(const
Options
&options)
fs::path
acmxvk::overlay_font_path
(const
Options
&options)
fs::path
acmxvk::passthrough_shader_path
(const
Options
&options)
std::vector< fs::path >
acmxvk::resource_directories
(const
Options
&options)
fs::path
acmxvk::sprite_vertex_shader_path
(const
Options
&options)
ACMXVK
app
resource_paths.hpp
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