ACMX 2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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resource_paths.hpp File Reference
#include "options.hpp"
#include <cstddef>

Go to the source code of this file.

Namespaces

namespace  acmxvk

Functions

fs::path acmxvk::crossfade_shader_path (const Options &options, std::size_t shader_index)
fs::path acmxvk::default_model_path (const Options &options)
fs::path acmxvk::echo_cache_shader_path (const Options &options)
fs::path acmxvk::find_resource (const Options &options, const fs::path &relative_path)
fs::path acmxvk::flip_shader_path (const Options &options)
fs::path acmxvk::hdr_preview_shader_path (const Options &options, bool hlg)
fs::path acmxvk::hdr_transfer_shader_path (const Options &options, bool hlg, bool encode)
fs::path acmxvk::human_composite_shader_path (const Options &options)
fs::path acmxvk::model_fragment_shader_path (const Options &options)
fs::path acmxvk::model_vertex_shader_path (const Options &options)
fs::path acmxvk::overlay_font_path (const Options &options)
fs::path acmxvk::passthrough_shader_path (const Options &options)
std::vector< fs::path > acmxvk::resource_directories (const Options &options)
fs::path acmxvk::sprite_vertex_shader_path (const Options &options)