1#ifndef ACMXVK_APP_RESOURCE_PATHS_HPP
2#define ACMXVK_APP_RESOURCE_PATHS_HPP
fs::path default_model_path(const Options &options)
fs::path echo_cache_shader_path(const Options &options)
fs::path human_composite_shader_path(const Options &options)
std::vector< fs::path > resource_directories(const Options &options)
fs::path model_fragment_shader_path(const Options &options)
fs::path model_vertex_shader_path(const Options &options)
fs::path passthrough_shader_path(const Options &options)
fs::path hdr_preview_shader_path(const Options &options, bool hlg)
fs::path crossfade_shader_path(const Options &options, std::size_t shader_index)
fs::path stable_diffusion_upscale_shader_path(const Options &options)
fs::path sprite_vertex_shader_path(const Options &options)
fs::path hdr_transfer_shader_path(const Options &options, bool hlg, bool encode)
fs::path mxvk_shader_directory(const Options &options)
fs::path overlay_font_path(const Options &options)
fs::path flip_shader_path(const Options &options)
fs::path find_resource(const Options &options, const fs::path &relative_path)