MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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mxvk_shader_module.cpp File Reference
#include "mxvk/mxvk_shader_module.hpp"
#include "mxvk/mxvk_exception.hpp"
#include <fstream>
#include <iterator>

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Namespaces

namespace  mxvk
 Utilities for loading and saving PNG images.

Functions

VkShaderModule mxvk::create_shader_module (VkDevice device, const std::vector< char > &spv_bytes)
 Create a shader module from SPIR-V bytecode.
std::vector< char > mxvk::load_spv (const std::string &path)
 Load a SPIR-V file from disk.