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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Public Member Functions | |
| ~SharedState () | |
Public Attributes | |
| GLuint | vertex_shader = 0 |
| GLuint | fragment_shader = 0 |
| GLuint | shader_id = 0 |
| std::string | name_ |
| bool | silent_ = false |
| gl::ShaderProgram::SharedState::~SharedState | ( | ) |
Definition at line 414 of file gl.cpp.
References fragment_shader, shader_id, and vertex_shader.
| GLuint gl::ShaderProgram::SharedState::fragment_shader = 0 |
Definition at line 61 of file gl.hpp.
Referenced by ~SharedState().
| GLuint gl::ShaderProgram::SharedState::shader_id = 0 |
Definition at line 62 of file gl.hpp.
Referenced by ~SharedState().
| GLuint gl::ShaderProgram::SharedState::vertex_shader = 0 |
Definition at line 60 of file gl.hpp.
Referenced by ~SharedState().