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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Plain data structure returned by proc_args() with all common libmx2 CLI options. More...
#include <argz.hpp>
Public Attributes | |
| int | width |
| Viewport width in pixels (default: 1280). | |
| int | height |
| Viewport height in pixels (default: 720). | |
| std::string | path |
| Asset search path (default: "."). | |
| bool | fullscreen |
| Whether fullscreen mode was requested. | |
| std::string | filename |
Optional input filename (--filename). | |
| std::string | texture |
Optional texture file path (--texture). | |
| std::string | shaderPath |
Optional SPV shader folder path (-S / --shader-path). | |
Plain data structure returned by proc_args() with all common libmx2 CLI options.
| std::string Arguments::filename |
Optional input filename (--filename).
Definition at line 509 of file argz.hpp.
Referenced by proc_args().
| bool Arguments::fullscreen |
Whether fullscreen mode was requested.
Definition at line 508 of file argz.hpp.
Referenced by proc_args().
| int Arguments::height |
Viewport height in pixels (default: 720).
Definition at line 506 of file argz.hpp.
Referenced by proc_args().
| std::string Arguments::path |
Asset search path (default: ".").
Definition at line 507 of file argz.hpp.
Referenced by proc_args().
| std::string Arguments::shaderPath |
Optional SPV shader folder path (-S / --shader-path).
Definition at line 511 of file argz.hpp.
Referenced by proc_args().
| std::string Arguments::texture |
Optional texture file path (--texture).
Definition at line 510 of file argz.hpp.
Referenced by proc_args().
| int Arguments::width |
Viewport width in pixels (default: 1280).
Definition at line 505 of file argz.hpp.
Referenced by proc_args().