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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Classes | |
| class | CommandQueue |
| Thread-safe FIFO queue for dispatching console commands to a worker thread. More... | |
| class | ConsoleChars |
| Glyph cache that maps each ASCII character to a pre-rendered SDL_Surface. More... | |
| class | Console |
| Core text-console widget backed by an SDL_Surface. More... | |
| class | GLConsole |
| OpenGL-rendered overlay console built on top of Console. More... | |
Enumerations | |
| enum | FadeState { FADE_NONE , FADE_IN , FADE_OUT } |
Functions | |
| SDL_Surface * | flipSurface (SDL_Surface *surface) |
| std::vector< std::string > | tokenize (const std::string &input) |
| enum console::FadeState |
| Enumerator | |
|---|---|
| FADE_NONE | |
| FADE_IN | |
| FADE_OUT | |
Definition at line 137 of file console.hpp.
| SDL_Surface * console::flipSurface | ( | SDL_Surface * | surface | ) |
Definition at line 12 of file console.cpp.
Referenced by console::Console::drawText().
| std::vector< std::string > console::tokenize | ( | const std::string & | input | ) |
Definition at line 800 of file console.cpp.
Referenced by console::Console::procCmd().