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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Implementation of mx::Mesh and mx::Model OpenGL 3-D mesh with CPU deformers. More...
#include "config.h"#include "model.hpp"#include <sstream>#include <fstream>#include <vector>#include <unordered_map>#include <functional>#include <cstddef>#include <cmath>#include <cstdio>#include <random>#include <algorithm>#include <iostream>#include <filesystem>#include <glm/glm.hpp>Go to the source code of this file.
Classes | |
| struct | mx::Vertex |
| Per-vertex data sent to the Vulkan vertex buffer. More... | |
| struct | mx::VertexHash |
Namespaces | |
| namespace | mx |
Functions | |
| static bool | mx::ends_with (const std::string &s, const std::string &suf) |