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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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Implementation of jpeg::LoadJPEG and jpeg::SaveJPEG utilities. More...
#include "config.h"#include <stdio.h>#include <jpeglib.h>#include <setjmp.h>#include "SDL.h"Go to the source code of this file.
Classes | |
| struct | jpeg::my_error_mgr |
Namespaces | |
| namespace | jpeg |
| Utilities for loading and saving JPEG images. | |
Typedefs | |
| typedef struct my_error_mgr * | jpeg::my_error_ptr |
Functions | |
| void | jpeg::my_error_exit (j_common_ptr cinfo) |
| SDL_Surface * | jpeg::LoadJPEG (const char *src) |
| Load a JPEG file into an SDL_Surface. | |
| bool | jpeg::SaveJPEG (SDL_Renderer *renderer, SDL_Texture *texture, const char *filename, int quality=90) |
| Save an SDL_Texture to a JPEG file. | |
Implementation of jpeg::LoadJPEG and jpeg::SaveJPEG utilities.
Definition in file jpeg.cpp.