ACTIVITY LOG

LostSideDead Year 2026

A running log of what I have been building, fixing, and thinking about across code, graphics, and life.

24 entries
Page 4 of 5
Mon Feb 16 03:45:41 PM PST 2026
MX2 Demo using Vulkan

Example demo in MX2 using Vulkan.

Sat Feb 14 06:54:29 PM PST 2026
Windows ports of Homebrew Apps

Ports of a few of my homebrew demos/games to run on your handheld PC device like a Legion Go.

Download Homebrew Ports for Windows X64.

Sat Feb 14 06:46:06 PM PST 2026
Liquid Acid Drop

Renake of the old Atari 2600 Game Acid Drop with Vulkan and C++.

Liquid Acid Drop is a color-matching puzzle game where players guide falling tri-colored blocks into an 8×18 grid. Match 3 or more blocks of the same color horizontally, vertically, or diagonally to clear them and score points. The game features GPU-accelerated fragment shader visual effects, persistent high scores, and progressively increasing difficulty across three starting levels.

The game draws its inspiration from two classic titles: Acid Drop, an obscure but memorable Atari 2600 puzzle game released in 1992, and Sega's Columns (1990). Liquid Acid Drop reimagines the core mechanics of these retro gems with modern Vulkan-powered rendering, psychedelic real-time shader effects, and a vibrant color palette of 9 distinct block types.

Built entirely as a showcase for the libmx2 / MX2 Engine—a custom Vulkan-based 2D game framework—Liquid Acid Drop demonstrates the engine's sprite batching, text rendering, fragment shader pipeline, and swap chain management capabilities in a fully playable, complete game.

Download Page

Sat Feb 14 06:36:01 AM PST 2026
Video of me

I am still alive and coding, have not felt like adding to this blog in a while, but thought I would share a video. Have a great day

Tue Jan 27 02:30:39 PM PST 2026
3D Pong with Vulkan

Learning Vulkan, this is the first game I have written with it. Source code here: MX2 Engine 3D Pong.