Quick Start
Read this firstThese are Windows X64 builds. Download the zip, extract it, then run the included exe. If Windows warns you about an unknown publisher, that is normal for small homebrew releases.
Windows x64 builds of a few homebrew projects. Each download is a zip you can extract and run. If your browser blocks the download button, use the Direct link.

These are Windows X64 builds. Download the zip, extract it, then run the included exe. If Windows warns you about an unknown publisher, that is normal for small homebrew releases.
Modern remake of the classic Atari 2600 game Acid Drop. Fast paced falling gameplay with arcade scoring and clean controls. Built as part of my retro-inspired homebrew series.
About:
Drop, dodge, and survive as long as possible. This project is a modern reinterpretation
of an old school design using my C++/SDL game framework.
Classic raycasting renderer demo inspired by Wolfenstein-style engines. Walk through a pseudo-3D world rendered with a 2.5D raycast technique.
About:
Built to experiment with rendering math and movement systems.
A technical demo that doubles as a playable exploration environment.
Classic Pong gameplay reimagined in 3D space. Paddle control, ball physics, and simple arcade scoring with a modern rendering style.
About:
Built to experiment with 3D camera movement and gameplay logic.
Fast to load, easy to play, and great for quick sessions.
Old SDL side-scroller I wrote years ago as a joke. A raw homebrew snapshot from early on, kept around because it is still fun to boot up and play.
Space themed demo built as part of my graphics and engine experiments. Focused on rendering, movement, and visuals more than a finished game loop.
2D puzzle game with multi-directional mechanics. Shift and rotate blocks, line up color sequences, and clear patterns horizontally, vertically, or diagonally. Includes a wildcard block and combo scoring.
A 3D take on the classic Breakout formula. Paddle control, brick clearing, and depth based visuals. Built as part of my 3D gameplay and rendering experiments.
3D puzzle and shader visuals experiment connected to my older MasterPiece work. Part game, part sandbox, part rendering playground.
Small movement and camera demo used to test basic walking mechanics and 3D scene interaction. A technical playground that feeds into larger game ideas later.
Tech demo of texture mapping video.
Tech Demo of a Pool Game in Vulkan