Public Attributes | |
| double | maximum = 1.0 |
| double | minimum = 0.0 |
| std::string | name |
| double | step = 0.01 |
| double | value = 0.0 |
Definition at line 509 of file ACMX2/acmx.cpp.
| double ShaderManifestData::CustomUniform::maximum = 1.0 |
Definition at line 512 of file ACMX2/acmx.cpp.
Referenced by loadShaderManifest().
| double ShaderManifestData::CustomUniform::minimum = 0.0 |
Definition at line 511 of file ACMX2/acmx.cpp.
Referenced by loadShaderManifest().
| std::string ShaderManifestData::CustomUniform::name |
Definition at line 510 of file ACMX2/acmx.cpp.
Referenced by loadShaderManifest().
| double ShaderManifestData::CustomUniform::step = 0.01 |
Definition at line 513 of file ACMX2/acmx.cpp.
Referenced by loadShaderManifest().
| double ShaderManifestData::CustomUniform::value = 0.0 |
Definition at line 514 of file ACMX2/acmx.cpp.
Referenced by loadShaderManifest().