ACMX 2.139.0
Dual-Backend Real-Time GPU Video Synthesis
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ShaderManifestData::CustomUniform Struct Reference

Public Attributes

double maximum = 1.0
double minimum = 0.0
std::string name
double step = 0.01
double value = 0.0

Detailed Description

Definition at line 509 of file ACMX2/acmx.cpp.

Member Data Documentation

◆ maximum

double ShaderManifestData::CustomUniform::maximum = 1.0

Definition at line 512 of file ACMX2/acmx.cpp.

Referenced by loadShaderManifest().

◆ minimum

double ShaderManifestData::CustomUniform::minimum = 0.0

Definition at line 511 of file ACMX2/acmx.cpp.

Referenced by loadShaderManifest().

◆ name

std::string ShaderManifestData::CustomUniform::name

Definition at line 510 of file ACMX2/acmx.cpp.

Referenced by loadShaderManifest().

◆ step

double ShaderManifestData::CustomUniform::step = 0.01

Definition at line 513 of file ACMX2/acmx.cpp.

Referenced by loadShaderManifest().

◆ value

double ShaderManifestData::CustomUniform::value = 0.0

Definition at line 514 of file ACMX2/acmx.cpp.

Referenced by loadShaderManifest().


The documentation for this struct was generated from the following file: