ACMX 2.139.0
Dual-Backend Real-Time GPU Video Synthesis
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ShaderEditorUniform Struct Reference

#include <editor.hpp>

Public Attributes

double maximum = 1.0
double minimum = 0.0
QString name
int slot = -1
double step = 0.01
double value = 0.0

Detailed Description

Definition at line 46 of file editor.hpp.

Member Data Documentation

◆ maximum

double ShaderEditorUniform::maximum = 1.0

Definition at line 50 of file editor.hpp.

◆ minimum

double ShaderEditorUniform::minimum = 0.0

Definition at line 49 of file editor.hpp.

◆ name

QString ShaderEditorUniform::name

Definition at line 47 of file editor.hpp.

Referenced by TextEditor::customUniformDefines().

◆ slot

int ShaderEditorUniform::slot = -1

Definition at line 48 of file editor.hpp.

Referenced by TextEditor::customUniformDefines().

◆ step

double ShaderEditorUniform::step = 0.01

Definition at line 51 of file editor.hpp.

◆ value

double ShaderEditorUniform::value = 0.0

Definition at line 52 of file editor.hpp.


The documentation for this struct was generated from the following file: