ACMX 2.139.0
Dual-Backend Real-Time GPU Video Synthesis
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shaderlibrary.cpp File Reference
#include "shaderlibrary.hpp"
#include "acmxvk-source-manifest.hpp"
#include "custom_style.hpp"
#include "shader-manifest.hpp"
#include <QDir>
#include <QFile>
#include <QSettings>
#include <QTextStream>

Go to the source code of this file.

Variables

const char * defaultAcmxvkFile
const char * defaultFile

Variable Documentation

◆ defaultAcmxvkFile

const char* defaultAcmxvkFile
Initial value:
= R"(#version 450
layout(location = 0) in vec2 tc;
layout(location = 0) out vec4 color;
layout(set = 0, binding = 0) uniform sampler2D samp;
void main() {
color = texture(samp, tc);
}
)"

Definition at line 83 of file shaderlibrary.cpp.

Referenced by LibraryWindow::onOkButtonClicked().

◆ defaultFile

const char* defaultFile
Initial value:
= R"(#version 330 core
in vec2 tc;
out vec4 color;
uniform sampler2D samp;
void main() {
color = texture(samp, tc);
}
)"

Definition at line 72 of file shaderlibrary.cpp.

Referenced by LibraryWindow::onOkButtonClicked().