#include "app/interface_client.hpp"#include "interface_control.hpp"#include <algorithm>#include <cstring>#include <iostream>Go to the source code of this file.
Functions | |
| int | main () |
| int main | ( | ) |
Definition at line 8 of file interface_client_windows_tests.cpp.
References acmxvk::InterfaceState::audio_file, acmxvk::InterfaceDeepDreamState::channel, acmxvk::InterfaceClient::close(), acmxvk::InterfaceState::deep_dream, acmxvk::InterfaceDeepDreamState::enabled, acmxvk::InterfaceMultipassState::enabled, acmxvk::InterfaceDeepDreamState::feedback, acmxvk::InterfaceDeepDreamState::fp16, acmxvk::InterfaceDeepDreamState::gpu_filter_first, acmxvk::InterfaceDeepDreamState::iterations, acmxvk::InterfaceDeepDreamState::jitter, acmxvk::InterfaceDeepDreamState::layer, main(), acmxvk::InterfaceDeepDreamState::maximum_dimension, acmxvk::InterfaceDeepDreamState::model_path, acmxvk::InterfaceState::multipass, acmxvk::InterfaceDeepDreamState::octave_scale, acmxvk::InterfaceDeepDreamState::octaves, acmxvk::InterfaceClient::open(), acmxvk::InterfaceAudioFileState::pass_through, acmxvk::InterfaceAudioFileState::path, acmxvk::InterfaceClient::read(), acmxvk::InterfaceAudioFileState::request_sequence, acmxvk::InterfaceDeepDreamState::rotation, acmxvk::InterfaceState::selected_shader_name, acmxvk::InterfaceState::sequence, acmxvk::ipc::ShaderSelectionData::sequence, acmxvk::InterfaceMultipassState::shader_names, acmxvk::InterfaceDeepDreamState::smoothing, acmxvk::InterfaceDeepDreamState::strength, acmxvk::InterfaceState::uniform_values, and acmxvk::InterfaceDeepDreamState::zoom.