Files | |
| main.cpp | |
This sample shows the MXVK in-window console layered over a moving shader background. It is mainly a demonstration of how the engine can combine regular rendering with an interactive text console.
The background is a full-screen sprite driven by a time-based fragment shader. The console is attached to the window, receives SDL events directly, and invokes a command callback for custom commands while still exposing the built-in console command set.