Files | |
| main.cpp | |
3D Math MasterPiece is a variant of the MasterPiece example that keeps the original game flow but renders the falling blocks and board cells as spinning 3D cubes on a black background.
The cube blocks are rasterized through mxvk_math into a CPU-side frame surface, then uploaded to an MXVK sprite each frame. Menus, scoring, keyboard input, gamepad input, and high-score handling follow the original MasterPiece example. The software cube layer defaults to 1280x720 and is stretched to fit the window, while the menus and HUD retain their responsive window-space layout. Use --framebuffer WidthxHeight to override the cube-layer resolution.