MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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postprocess Directory Reference

Files

 
post.cpp

Detailed Description

Postprocess

Postprocess demonstrates the mxvk::VK_Window multi-pass post-processing path. It renders a simple generated scene, then applies the fragment shaders listed in data/shaders.txt.

Controls

  • Escape - quit

How It Works

The example loads invert.frag.spv and scanline.frag.spv as a post-processing chain with attachPostProcessingShaders(...). Intermediate render targets are used between effects, so this is the compact sample for testing chained full-screen fragment shaders.