MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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defender_window.hpp File Reference
#include "defender_assets.hpp"
#include "defender_entities.hpp"
#include "defender_types.hpp"
#include "asteroids3d_types.hpp"
#include "rain.hpp"
#include "ship.hpp"
#include "starfield.hpp"
#include "mxvk/mxvk.hpp"
#include "mxvk/mxvk_abstract_model.hpp"
#include "mxvk/mxvk_console.hpp"
#include "mxvk/mxvk_controller.hpp"
#include "mxvk/mxvk_sound.hpp"
#include <SDL3/SDL.h>
#include <array>
#include <chrono>
#include <cstdint>
#include <memory>
#include <ostream>
#include <string>
#include <vector>
#include <glm/glm.hpp>

Go to the source code of this file.

Classes

class  defender::DefenderWindow

Namespaces

namespace  defender