MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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send.cpp File Reference
#include "mxnetwork/socket.hpp"
#include <atomic>
#include <cstdlib>
#include <iostream>
#include <signal.h>
#include <string>
#include <vector>

Go to the source code of this file.

Functions

int main (int argc, char **argv)

Function Documentation

◆ main()

int main ( int argc,
char ** argv )

Definition at line 9 of file send.cpp.

9 {
10 if (argc != 2) {
11 std::cerr << "Usage: " << argv[0] << " <path>\n";
12 return EXIT_FAILURE;
13 }
14 try {
16 if (sock.connect_unix(argv[1])) {
17 std::cout << "Sending. UDP datagram on socket: " << argv[1] << "...\n";
18 std::string data = "Hello, World!\n";
19 sock.sendto(data.c_str(), data.length());
20 }
21 } catch (const mxnetwork::Exception &e) {
22 std::cerr << "Exception: " << e.text() << "\n";
23 return EXIT_FAILURE;
24 }
25 return EXIT_SUCCESS;
26}
Lightweight exception wrapper for MXNetwork failures.
Definition exception.hpp:11
std::string text() const
Return the stored error text.
Definition exception.cpp:5
C++ wrapper around the MXNetwork socket API.
Definition socket.hpp:57
@ TYPE_UNIX_DGRAM
UNIX-domain datagram socket.
Definition socket.hpp:51