Push-constant payload for the engine-flame shaders. More...
#include <examples/asteroids-net/asteroids3d_types.hpp>
Public Attributes | |
| glm::mat4 | mvp {1.0f} |
| Model-view-projection matrix. | |
| glm::vec4 | params {0.0f} |
| Shader-specific animation parameters. | |
Push-constant payload for the engine-flame shaders.
Definition at line 301 of file asteroids3d_types.hpp.
| glm::mat4 space::FlamePushConstants::mvp {1.0f} |
Model-view-projection matrix.
Definition at line 302 of file asteroids3d_types.hpp.
| glm::vec4 space::FlamePushConstants::params {0.0f} |
Shader-specific animation parameters.
Definition at line 303 of file asteroids3d_types.hpp.