MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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space::FlamePushConstants Struct Reference

Push-constant payload for the engine-flame shaders. More...

#include <examples/asteroids-net/asteroids3d_types.hpp>

Public Attributes

glm::mat4 mvp {1.0f}
 Model-view-projection matrix.
glm::vec4 params {0.0f}
 Shader-specific animation parameters.

Detailed Description

Push-constant payload for the engine-flame shaders.

Definition at line 301 of file asteroids3d_types.hpp.

Member Data Documentation

◆ mvp

glm::mat4 space::FlamePushConstants::mvp {1.0f}

Model-view-projection matrix.

Definition at line 302 of file asteroids3d_types.hpp.

302{1.0f}; ///< Model-view-projection matrix.

◆ params

glm::vec4 space::FlamePushConstants::params {0.0f}

Shader-specific animation parameters.

Definition at line 303 of file asteroids3d_types.hpp.

303{0.0f}; ///< Shader-specific animation parameters.

The documentation for this struct was generated from the following files: