MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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anonymous_namespace{bluesky.cpp}::SceneVertex Struct Reference

Public Attributes

glm::vec4 color {1.0f}
glm::vec3 normal {0.0f, 1.0f, 0.0f}
glm::vec3 position {}
glm::vec2 texCoord {}

Detailed Description

Definition at line 26 of file bluesky.cpp.

Member Data Documentation

◆ color

glm::vec4 anonymous_namespace{bluesky.cpp}::SceneVertex::color {1.0f}

Definition at line 30 of file bluesky.cpp.

30{1.0f};

◆ normal

glm::vec3 anonymous_namespace{bluesky.cpp}::SceneVertex::normal {0.0f, 1.0f, 0.0f}

Definition at line 29 of file bluesky.cpp.

29{0.0f, 1.0f, 0.0f};

◆ position

glm::vec3 anonymous_namespace{bluesky.cpp}::SceneVertex::position {}

Definition at line 27 of file bluesky.cpp.

27{};

◆ texCoord

glm::vec2 anonymous_namespace{bluesky.cpp}::SceneVertex::texCoord {}

Definition at line 28 of file bluesky.cpp.

28{};

The documentation for this struct was generated from the following file: