MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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port_mapping.cpp File Reference
#include "port_mapping.hpp"
#include <charconv>
#include <chrono>
#include <thread>

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Namespaces

namespace  space
namespace  space::anonymous_namespace{port_mapping.cpp}

Functions

bool space::anonymous_namespace{port_mapping.cpp}::parse_port (const std::string &text, std::uint16_t &port)

Variables

constexpr int space::anonymous_namespace{port_mapping.cpp}::MAPPING_LIFETIME_SECONDS = 7200