MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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anonymous_namespace{point.cpp}::TuxSprite Struct Reference

Public Attributes

float frame = 0.0f
float frames_per_second = 0.0f
glm::vec2 position {}
float size = 0.0f
float tint = 1.0f
glm::vec2 velocity {}
float wobble_amount = 0.0f
float wobble_phase = 0.0f
float wobble_speed = 0.0f
float z = 0.0f

Detailed Description

Definition at line 36 of file point.cpp.

Member Data Documentation

◆ frame

float anonymous_namespace{point.cpp}::TuxSprite::frame = 0.0f

Definition at line 41 of file point.cpp.

◆ frames_per_second

float anonymous_namespace{point.cpp}::TuxSprite::frames_per_second = 0.0f

Definition at line 42 of file point.cpp.

◆ position

glm::vec2 anonymous_namespace{point.cpp}::TuxSprite::position {}

Definition at line 37 of file point.cpp.

37{};

◆ size

float anonymous_namespace{point.cpp}::TuxSprite::size = 0.0f

Definition at line 40 of file point.cpp.

◆ tint

float anonymous_namespace{point.cpp}::TuxSprite::tint = 1.0f

Definition at line 46 of file point.cpp.

◆ velocity

glm::vec2 anonymous_namespace{point.cpp}::TuxSprite::velocity {}

Definition at line 38 of file point.cpp.

38{};

◆ wobble_amount

float anonymous_namespace{point.cpp}::TuxSprite::wobble_amount = 0.0f

Definition at line 45 of file point.cpp.

◆ wobble_phase

float anonymous_namespace{point.cpp}::TuxSprite::wobble_phase = 0.0f

Definition at line 43 of file point.cpp.

◆ wobble_speed

float anonymous_namespace{point.cpp}::TuxSprite::wobble_speed = 0.0f

Definition at line 44 of file point.cpp.

◆ z

float anonymous_namespace{point.cpp}::TuxSprite::z = 0.0f

Definition at line 39 of file point.cpp.


The documentation for this struct was generated from the following file: