MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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walk::ExplosionParticle Struct Reference

Public Attributes

bool active = true
glm::vec3 color {1.0f, 0.5f, 0.2f}
float lifetime = 0.0f
float maxLifetime = 0.55f
glm::vec3 position {0.0f}
float size = 0.08f
glm::vec3 velocity {0.0f}

Detailed Description

Definition at line 78 of file room.cpp.

Member Data Documentation

◆ active

bool walk::ExplosionParticle::active = true

Definition at line 85 of file room.cpp.

◆ color

glm::vec3 walk::ExplosionParticle::color {1.0f, 0.5f, 0.2f}

Definition at line 81 of file room.cpp.

81{1.0f, 0.5f, 0.2f};

◆ lifetime

float walk::ExplosionParticle::lifetime = 0.0f

Definition at line 82 of file room.cpp.

◆ maxLifetime

float walk::ExplosionParticle::maxLifetime = 0.55f

Definition at line 83 of file room.cpp.

◆ position

glm::vec3 walk::ExplosionParticle::position {0.0f}

Definition at line 79 of file room.cpp.

79{0.0f};

◆ size

float walk::ExplosionParticle::size = 0.08f

Definition at line 84 of file room.cpp.

◆ velocity

glm::vec3 walk::ExplosionParticle::velocity {0.0f}

Definition at line 80 of file room.cpp.

80{0.0f};

The documentation for this struct was generated from the following files: