Collection of remote player updates produced by one exchange tick. More...
#include <examples/asteroids-net/multiplayer.hpp>
Public Attributes | |
| std::vector< NetworkPlayerUpdate > | players {} |
| Updates received during the tick. | |
Collection of remote player updates produced by one exchange tick.
Definition at line 84 of file multiplayer.hpp.
| std::vector<NetworkPlayerUpdate> space::NetworkExchange::players {} |
Updates received during the tick.
Definition at line 85 of file multiplayer.hpp.