MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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space::NetworkExchange Struct Reference

Collection of remote player updates produced by one exchange tick. More...

#include <examples/asteroids-net/multiplayer.hpp>

Public Attributes

std::vector< NetworkPlayerUpdateplayers {}
 Updates received during the tick.

Detailed Description

Collection of remote player updates produced by one exchange tick.

Definition at line 84 of file multiplayer.hpp.

Member Data Documentation

◆ players

std::vector<NetworkPlayerUpdate> space::NetworkExchange::players {}

Updates received during the tick.

Definition at line 85 of file multiplayer.hpp.

85{}; ///< Updates received during the tick.

The documentation for this struct was generated from the following file: