Definition at line 271 of file main.cpp.
◆ board_x
| int anonymous_namespace{main.cpp}::Layout::board_x = 185 |
◆ board_y
| int anonymous_namespace{main.cpp}::Layout::board_y = 95 |
◆ cell_h
| int anonymous_namespace{main.cpp}::Layout::cell_h = 16 |
◆ cell_w
| int anonymous_namespace{main.cpp}::Layout::cell_w = 32 |
◆ game_h
| int anonymous_namespace{main.cpp}::Layout::game_h = base_height |
◆ game_scale
| float anonymous_namespace{main.cpp}::Layout::game_scale = 1.0f |
◆ game_w
| int anonymous_namespace{main.cpp}::Layout::game_w = base_width |
◆ game_x
| int anonymous_namespace{main.cpp}::Layout::game_x = 0 |
◆ game_y
| int anonymous_namespace{main.cpp}::Layout::game_y = 0 |
◆ height
| int anonymous_namespace{main.cpp}::Layout::height = base_height |
◆ menu_h
| int anonymous_namespace{main.cpp}::Layout::menu_h = 82 |
◆ menu_step
| int anonymous_namespace{main.cpp}::Layout::menu_step = 118 |
◆ menu_w
| int anonymous_namespace{main.cpp}::Layout::menu_w = 430 |
◆ menu_x
| int anonymous_namespace{main.cpp}::Layout::menu_x = 505 |
◆ menu_y
| int anonymous_namespace{main.cpp}::Layout::menu_y = 400 |
◆ next_x
| int anonymous_namespace{main.cpp}::Layout::next_x = 510 |
◆ next_y
| int anonymous_namespace{main.cpp}::Layout::next_y = 200 |
◆ scale_x
| float anonymous_namespace{main.cpp}::Layout::scale_x = 1.0f |
◆ scale_y
| float anonymous_namespace{main.cpp}::Layout::scale_y = 1.0f |
◆ width
| int anonymous_namespace{main.cpp}::Layout::width = base_width |
The documentation for this struct was generated from the following files: