MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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anonymous_namespace{main.cpp}::Layout Struct Reference

Public Attributes

int board_x = 185
int board_y = 95
int cell_h = 16
int cell_w = 32
int game_h = base_height
float game_scale = 1.0f
int game_w = base_width
int game_x = 0
int game_y = 0
int height = base_height
int menu_h = 82
int menu_step = 118
int menu_w = 430
int menu_x = 505
int menu_y = 400
int next_x = 510
int next_y = 200
float scale_x = 1.0f
float scale_y = 1.0f
int width = base_width

Detailed Description

Definition at line 271 of file main.cpp.

Member Data Documentation

◆ board_x

int anonymous_namespace{main.cpp}::Layout::board_x = 185

Definition at line 281 of file main.cpp.

◆ board_y

int anonymous_namespace{main.cpp}::Layout::board_y = 95

Definition at line 282 of file main.cpp.

◆ cell_h

int anonymous_namespace{main.cpp}::Layout::cell_h = 16

Definition at line 284 of file main.cpp.

◆ cell_w

int anonymous_namespace{main.cpp}::Layout::cell_w = 32

Definition at line 283 of file main.cpp.

◆ game_h

int anonymous_namespace{main.cpp}::Layout::game_h = base_height

Definition at line 280 of file main.cpp.

◆ game_scale

float anonymous_namespace{main.cpp}::Layout::game_scale = 1.0f

Definition at line 274 of file main.cpp.

◆ game_w

int anonymous_namespace{main.cpp}::Layout::game_w = base_width

Definition at line 279 of file main.cpp.

◆ game_x

int anonymous_namespace{main.cpp}::Layout::game_x = 0

Definition at line 277 of file main.cpp.

◆ game_y

int anonymous_namespace{main.cpp}::Layout::game_y = 0

Definition at line 278 of file main.cpp.

◆ height

int anonymous_namespace{main.cpp}::Layout::height = base_height

Definition at line 276 of file main.cpp.

◆ menu_h

int anonymous_namespace{main.cpp}::Layout::menu_h = 82

Definition at line 290 of file main.cpp.

◆ menu_step

int anonymous_namespace{main.cpp}::Layout::menu_step = 118

Definition at line 291 of file main.cpp.

◆ menu_w

int anonymous_namespace{main.cpp}::Layout::menu_w = 430

Definition at line 289 of file main.cpp.

◆ menu_x

int anonymous_namespace{main.cpp}::Layout::menu_x = 505

Definition at line 287 of file main.cpp.

◆ menu_y

int anonymous_namespace{main.cpp}::Layout::menu_y = 400

Definition at line 288 of file main.cpp.

◆ next_x

int anonymous_namespace{main.cpp}::Layout::next_x = 510

Definition at line 285 of file main.cpp.

◆ next_y

int anonymous_namespace{main.cpp}::Layout::next_y = 200

Definition at line 286 of file main.cpp.

◆ scale_x

float anonymous_namespace{main.cpp}::Layout::scale_x = 1.0f

Definition at line 272 of file main.cpp.

◆ scale_y

float anonymous_namespace{main.cpp}::Layout::scale_y = 1.0f

Definition at line 273 of file main.cpp.

◆ width

int anonymous_namespace{main.cpp}::Layout::width = base_width

Definition at line 275 of file main.cpp.


The documentation for this struct was generated from the following files: