MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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anonymous_namespace{main.cpp}::SinkAnim Struct Reference

Public Attributes

int ballIndex = 0
glm::vec3 color {1.0f}
glm::vec2 pocketPos {0.0f}
float spinAngle = 0.0f
float timer = 0.0f

Detailed Description

Definition at line 156 of file main.cpp.

Member Data Documentation

◆ ballIndex

int anonymous_namespace{main.cpp}::SinkAnim::ballIndex = 0

Definition at line 161 of file main.cpp.

◆ color

glm::vec3 anonymous_namespace{main.cpp}::SinkAnim::color {1.0f}

Definition at line 158 of file main.cpp.

158{1.0f};

◆ pocketPos

glm::vec2 anonymous_namespace{main.cpp}::SinkAnim::pocketPos {0.0f}

Definition at line 157 of file main.cpp.

157{0.0f};

◆ spinAngle

float anonymous_namespace{main.cpp}::SinkAnim::spinAngle = 0.0f

Definition at line 159 of file main.cpp.

◆ timer

float anonymous_namespace{main.cpp}::SinkAnim::timer = 0.0f

Definition at line 160 of file main.cpp.


The documentation for this struct was generated from the following file: