MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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mxvk::SubMesh Struct Reference

One indexed sub-range that can reference a dedicated texture slot. More...

#include <mxvk/include/mxvk/mxvk_model.hpp>

Public Attributes

uint32_t firstIndex = 0
uint32_t indexCount = 0
std::string materialName
uint32_t textureIndex = 0

Detailed Description

One indexed sub-range that can reference a dedicated texture slot.

Definition at line 43 of file mxvk_model.hpp.

Member Data Documentation

◆ firstIndex

uint32_t mxvk::SubMesh::firstIndex = 0

Definition at line 44 of file mxvk_model.hpp.

◆ indexCount

uint32_t mxvk::SubMesh::indexCount = 0

Definition at line 45 of file mxvk_model.hpp.

◆ materialName

std::string mxvk::SubMesh::materialName

Definition at line 47 of file mxvk_model.hpp.

◆ textureIndex

uint32_t mxvk::SubMesh::textureIndex = 0

Definition at line 46 of file mxvk_model.hpp.


The documentation for this struct was generated from the following file: