MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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anonymous_namespace{bluesky.cpp}::PushConstants Struct Reference

Public Attributes

glm::vec4 cameraTime {0.0f}
glm::vec4 viewport {1.0f}
glm::mat4 viewProjection {1.0f}

Detailed Description

Definition at line 49 of file bluesky.cpp.

Member Data Documentation

◆ cameraTime

glm::vec4 anonymous_namespace{bluesky.cpp}::PushConstants::cameraTime {0.0f}

Definition at line 51 of file bluesky.cpp.

51{0.0f};

◆ viewport

glm::vec4 anonymous_namespace{bluesky.cpp}::PushConstants::viewport {1.0f}

Definition at line 52 of file bluesky.cpp.

52{1.0f};

◆ viewProjection

glm::mat4 anonymous_namespace{bluesky.cpp}::PushConstants::viewProjection {1.0f}

Definition at line 50 of file bluesky.cpp.

50{1.0f};

The documentation for this struct was generated from the following file: