MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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VKSprite Class Reference

Vulkan 2-D sprite with texture, custom shader, and instancing support. More...

#include <mxvk/include/mxvk/mxvk_sprite.hpp>

Detailed Description

Vulkan 2-D sprite with texture, custom shader, and instancing support.

Allocates and manages all Vulkan resources required to render one sprite type: image, sampler, descriptor set, vertex/index buffers, and an optional custom pipeline. Multiple draw commands are batched into a queue and submitted together in renderSprites().


The documentation for this class was generated from the following file: