libmx2: GLWindow::initGL starting...
libmx2: SDL initialized
libmx2: Creating SDL window...
libmx2: SDL window created: success
libmx2: Creating GL context...
libmx2: GL context created, loading GLAD...
libmx2: GLAD loaded successfully
OpenGL Version: [4.1.0 NVIDIA 590.48.01]
libmx2: Initializing TTF...
libmx2: TTF initialized, setting up text...
libmx2: ShaderProgram::loadProgramFromText reloading from source text
libmx2: text.init done, resizing console...
libmx2: console.resize done, setting viewport...
libmx2: ShaderProgram::loadProgramFromText reloading from source text
libmx2: ShaderProgram::loadProgramFromText reloading from source text
Executing: exec "mxcmd-cli -c ls"
Executing: cd sdl
Executing: cd "sdl"
Executing: ls
Executing: exec "mxcmd-cli.exe ./draw.mxcmd"
libmx2: GLWindow shutting down
libmx2: releasing GL object
libmx2: releasing sprite texture 2
libmx2: releasing sprite VAO 2
libmx2: releasing sprite VBO 2
libmx2: releasing console resources
libmx2: releasing sprite texture 1
libmx2: releasing sprite VAO 1
libmx2: releasing sprite VBO 1
libmx2: released shaders: 3
libmx2: deleting OpenGL context
libmx2: destroying SDL window
libmx2: shutting down SDL_ttf
libmx2: shutting down SDL
