Here is a list of all functions with links to the classes they belong to:
- r -
- read() : mx::MXCapture
- readShaderFile() : mx::VKSprite
- rebuildInstancedPipeline() : mx::VKSprite
- rebuildPipeline() : mx::VKSprite
- recalculateNormals() : mx::Mesh, mx::Model
- recreateSwapChain() : mx::VKWindow
- refresh() : console::GLConsole
- release() : console::GLConsole, gl::GLSprite, gl::ShaderProgram
- reload() : console::Console, mx::MXCapture
- render() : mx::VKAbstractModel
- renderSprites() : mx::VKSprite
- renderText() : gl::GLText, mx::VKText
- reset() : Argz< String >
- resetScroll() : console::Console
- resetToOriginal() : mx::Mesh, mx::Model
- resize() : console::GLConsole, gl::GLObject, gl::GLWindow, mx::VKAbstractModel
- resizeWindow() : mx::VKWindow
- ripple() : mx::Mesh, mx::Model
- rotate() : mx::Mesh, mx::Model