libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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mx::Texture Member List

This is the complete list of members for mx::Texture, including all inherited members.

createTexture(mxWindow *window, int width, int height)mx::Texture
flipSurface(SDL_Surface *surface)mx::Textureinlinestatic
handle() constmx::Textureinline
height() constmx::Textureinline
height_mx::Textureprivate
imageType(const std::string &type)mx::Textureprivate
loadTexture(mxWindow *window, const std::string &filename)mx::Texture
loadTexture(mxWindow *window, const std::string &filename, int &w, int &h, bool color, SDL_Color key)mx::Texture
operator=(const Texture &tex)=deletemx::Texture
operator=(Texture &&tex)mx::Texture
saveBMP(SDL_Texture *texture, SDL_Renderer *renderer, const std::string &name)mx::Textureprivate
saveTexture(mxWindow *window, const std::string &filename)mx::Texture
Texture()=defaultmx::Texture
Texture(const Texture &tex)=deletemx::Texture
Texture(Texture &&tex)mx::Texture
texturemx::Textureprivate
unwrap() constmx::Textureinline
width() constmx::Textureinline
width_mx::Textureprivate
wrapper() constmx::Textureinline
~Texture()mx::Texture