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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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This is the complete list of members for mx::Texture, including all inherited members.
| createTexture(mxWindow *window, int width, int height) | mx::Texture | |
| flipSurface(SDL_Surface *surface) | mx::Texture | inlinestatic |
| handle() const | mx::Texture | inline |
| height() const | mx::Texture | inline |
| height_ | mx::Texture | private |
| imageType(const std::string &type) | mx::Texture | private |
| loadTexture(mxWindow *window, const std::string &filename) | mx::Texture | |
| loadTexture(mxWindow *window, const std::string &filename, int &w, int &h, bool color, SDL_Color key) | mx::Texture | |
| operator=(const Texture &tex)=delete | mx::Texture | |
| operator=(Texture &&tex) | mx::Texture | |
| saveBMP(SDL_Texture *texture, SDL_Renderer *renderer, const std::string &name) | mx::Texture | private |
| saveTexture(mxWindow *window, const std::string &filename) | mx::Texture | |
| Texture()=default | mx::Texture | |
| Texture(const Texture &tex)=delete | mx::Texture | |
| Texture(Texture &&tex) | mx::Texture | |
| texture | mx::Texture | private |
| unwrap() const | mx::Texture | inline |
| width() const | mx::Texture | inline |
| width_ | mx::Texture | private |
| wrapper() const | mx::Texture | inline |
| ~Texture() | mx::Texture |