libmx2
2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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mx::Input Member List
This is the complete list of members for
mx::Input
, including all inherited members.
active
() const
mx::Controller
inline
close
()
mx::Controller
connectEvent
(SDL_Event &e)
mx::Controller
Controller
()
mx::Controller
Controller
(const Controller &)=delete
mx::Controller
Controller
(Controller &&)=delete
mx::Controller
controllerIndex
() const
mx::Controller
getAxis
(SDL_GameControllerAxis axis)
mx::Controller
getButton
(Input_Button b)
mx::Input
mx::Controller::getButton
(SDL_GameControllerButton button)
mx::Controller
getHat
(int hat)
mx::Controller
handle
()
mx::Controller
index
mx::Controller
protected
Input
()=default
mx::Input
Input
(const Input &)=delete
mx::Input
Input
(Input &&)=delete
mx::Input
joysticks
()
mx::Controller
inline
static
name
() const
mx::Controller
open
(int index)
mx::Controller
operator=
(const Input &)=delete
mx::Input
operator=
(Input &&)=delete
mx::Input
mx::Controller::operator=
(const Controller &)=delete
mx::Controller
mx::Controller::operator=
(Controller &&)=delete
mx::Controller
stick
mx::Controller
protected
unwrap
() const
mx::Controller
wrapper
() const
mx::Controller
inline
~Controller
()
mx::Controller
~Input
()=default
mx::Input
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