libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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mx::Input Member List

This is the complete list of members for mx::Input, including all inherited members.

active() constmx::Controllerinline
close()mx::Controller
connectEvent(SDL_Event &e)mx::Controller
Controller()mx::Controller
Controller(const Controller &)=deletemx::Controller
Controller(Controller &&)=deletemx::Controller
controllerIndex() constmx::Controller
getAxis(SDL_GameControllerAxis axis)mx::Controller
getButton(Input_Button b)mx::Input
mx::Controller::getButton(SDL_GameControllerButton button)mx::Controller
getHat(int hat)mx::Controller
handle()mx::Controller
indexmx::Controllerprotected
Input()=defaultmx::Input
Input(const Input &)=deletemx::Input
Input(Input &&)=deletemx::Input
joysticks()mx::Controllerinlinestatic
name() constmx::Controller
open(int index)mx::Controller
operator=(const Input &)=deletemx::Input
operator=(Input &&)=deletemx::Input
mx::Controller::operator=(const Controller &)=deletemx::Controller
mx::Controller::operator=(Controller &&)=deletemx::Controller
stickmx::Controllerprotected
unwrap() constmx::Controller
wrapper() constmx::Controllerinline
~Controller()mx::Controller
~Input()=defaultmx::Input