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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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This is the complete list of members for mx::Controller, including all inherited members.
| active() const | mx::Controller | inline |
| close() | mx::Controller | |
| connectEvent(SDL_Event &e) | mx::Controller | |
| Controller() | mx::Controller | |
| Controller(const Controller &)=delete | mx::Controller | |
| Controller(Controller &&)=delete | mx::Controller | |
| controllerIndex() const | mx::Controller | |
| getAxis(SDL_GameControllerAxis axis) | mx::Controller | |
| getButton(SDL_GameControllerButton button) | mx::Controller | |
| getHat(int hat) | mx::Controller | |
| handle() | mx::Controller | |
| index | mx::Controller | protected |
| joysticks() | mx::Controller | inlinestatic |
| name() const | mx::Controller | |
| open(int index) | mx::Controller | |
| operator=(const Controller &)=delete | mx::Controller | |
| operator=(Controller &&)=delete | mx::Controller | |
| stick | mx::Controller | protected |
| unwrap() const | mx::Controller | |
| wrapper() const | mx::Controller | inline |
| ~Controller() | mx::Controller |